Representation and algorithms
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Discusses the representations of spatial data for field- and object-based models, and some algorithms that are usd to process data.
Computing with geospatial data
An algorithm is a specification of computational process required to perform some operation.
The efficiency of an algorithm is usually measured in terms of the time the algorithm uses, called time complexity or the amount of storage space required, called space complexity.
Use the big-oh notation to classify algorithms according to time complexity.
- O(1) very fast
- O(logn) Fast
- O(n) Moderate
The discrete Euclidean plane
line simplification reducing the level of detail in the representation of a polyline, while still retaining its essential geometric character.
The spatial object domain
- Spaghetti: represents a planar configuration of points, arcs, and areas. (a list of points)
A: [1,2,3,4]
- Node arc area (NAA)
- Doubly connected edge list (DCEL)
Representations of field-based models
Regular tessellated representations
- Tessellations:
a partition of the planeas the union of a set of disjoint area objects orthe process of fitting shapes together in a pattern with no spaces in between - Regular polygon
- Vertex figure
Regulartessellation: participating polygons are regular and equalSquare grid: it is most commonly used regular tessellation
Irregulartessellation: participating polygons are not all regular and equalTriangulated irregular tessellation(TIN): it is the most commonly used irregular tessellations- Delaunay triangulation
- each circumcircle of a constituent triangle does not include any other triangulation point within it.
- Proximal polygon
- Voronoi diagram: A Voronoi diagram is a partitioning of a plane into regions based on distance to points in a specific subset of the plane.

- Delaunay triangulation
Fundamental geometric algorithms
- Distance and angle between points
- Area of a simple polygon
- Point in polygon
- Semi-line algorithm: checks for odd or even numbers of intersections of a semi-line with polygon
- Winding algorithm: sums bearings from point to polygon vertices
- Point of intersection
- Segment intersection
Vectorization and rasterization
- Vectorization: converting data from raster to vector format
Network representation and algorithms
- Adjacency matrix
- Adjacency list(
a: (b,20),(c:15)): good balance betweenstorage efficiencyandcomputational efficiency - Depth first traversal: explores as far as possible along each branch before backtracking
- In order: left->root->right
- Pre order: root->left->right
- Post order: left->right->root
- Breadth first traversal: begins at the root node and then visits all nodes level by level
- Shortest path
- Dijikstraz
- A*
Questions
- What are common representations in GIS?
object: spaghetti and node-arc-area field: tessellations of space
- What is an algorithm?
A specification of the computational processes required to perform an operation
